#include "Script.h"
#include <stdio.h>
#include <string.h>
#include "lualib.h"
Include dependency graph for Script.cpp:
Go to the source code of this file.
Functions | |
int | Script_LOG (lua_State* state) |
void | FatalError () |
void | IndentFile (FILE* file, unsigned int indentLevel) |
Adds [indentLevel] number of spaces to the file. | |
void | WriteObject (Script& script, FILE* file, const char* name, Script::Object value, unsigned int indentLevel) |
Writes a Lua object to a text file. | |
Variables | |
const char* | LuaScript_CopyTable |
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Adds [indentLevel] number of spaces to the file.
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Writes a Lua object to a text file.
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Initializer: "function CopyTable(table) " "local newTable = {} " "for key, value in table do " "if type(value) == \"table\" then " "newTable[key] = CopyTable(value) " "else " "newTable[key] = value " "end " "end " "return newTable " "end" |