#include <LuaState.h>
Inheritance diagram for LuaStateOwner::
Public Methods | |
LuaStateOwner (bool initStandardLibrary=true, unsigned long stackSize=0, bool multithreaded=false) | |
LuaStateOwner (LuaState &script, bool initStandardLibrary=true, unsigned long stackSize=0) | |
~LuaStateOwner () | |
Protected Methods | |
void | Init (bool initStandardLibrary, unsigned long stackSize) |
Definition at line 1273 of file LuaState.h.
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The LuaStateOwner class assumes ownership of the lua_State pointer and destroys it when destroyed. Definition at line 1346 of file LuaState.h. |
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